What Architecture Taught Me That Graphic Design Still Uses Every Day 

The first time I doubted my pivot, someone asked me a single question. They wanted to know why I’d trade architecture for graphic design — especially since there would be a significant pay cut. They asked me if I knew any other design disciplines with similar principles to architecture. That’s when they listed other options such as industrial design, environmental graphic design, product design, visual design and more. They also provided me with a list of websites I could use to research these new roles I discovered.

Though I stopped tracking my NCARB hours and walked away from the necessary steps to become a licensed architect, I realized that I didn’t walk away from architecture entirely. And that maybe it was time to rediscover what drew me to architecture and design. After I was given tools to explore these design disciplines, I felt a little defeated. Like I made a wrong turn in getting a certificate in Graphic Design at my local community college. I thought I needed to justify my latest detour. And maybe it made no sense at all. But now I understand my pivot differently: architecture was the foundation upon which everything else was built on. Because of architecture, I understood the principles of design faster than my peers. Graphic Design and Architecture share many of the same fundamental principles such as hierarchy, rhythm, proportion/scale, contrast, etc. Here are five things I’ve learned that I still use, quietly and systematically, every single day.

Hierarchy: teaching the eye where to go

A building tells you where to go before you read a single sign. The entrance is taller, brighter, and harder to miss. The hallway is narrow on purpose to lead you down its path with different rooms connected to it. Light pulls you toward the room that matters. Architecture is the art of directing a body through space without ever saying a word.

Graphic design is the same art, just flattened onto a page or screen. Type size, weight, contrast, placement: these are how I tell your eye where to land first, second, third. A reader moves through a layout the way a visitor moves through a lobby. When I’m setting a hierarchy of headlines and body text, I’m not decorating. I’m building circulation. I learned to do that standing in front of a floor plan, long before I ever opened a design brief. Headlines are your entrance into the piece’s layout. They are hard to miss and the most prominent design element. Subheadings, images and other design elements support the headline and give it more meaning.

Systems thinking: nothing stands alone

In architecture, you never make one drawing. You make a floor plan, a section, an elevation, a dozen detail drawings to explain how the building is constructed and every one of them has to agree with the others. Move a wall on the plan and you’ve just moved it everywhere. Nothing is an isolated decision. Everything is part of a system that’s held together, or the whole thing falls apart.

That is exactly what a brand is. A type scale, a color palette, a grid, a set of components — a kit of parts that has to stay coherent whether it’s living on a business card, a billboard or packaging. Consistency isn’t just a nice-to-have; it’s structural integrity. When a client asks me to design “just a logo,” I can’t help but see the building it’s going to stand inside. Besides a brand being more than a logo and color palette, it is the feeling of trust you get from that particular business or service provided. I think in systems because I was trained to. It’s one of the most valuable things I brought with me.

Space: what you leave out

Here’s something most people don’t realize about architects: we design space just as carefully as the built environment. The courtyard. The double-height atrium. The pause between two rooms. This emptiness is not leftover space — it’s the part that lets the rest breathe. This is all part of placemaking and space planning in architecture and interior design.

In design, we call it white space, or negative space. What you leave out gives meaning to what you keep. Restraint is a skill. A crowded layout, like a crowded room, makes it impossible to know where to look. This is what separates great design from bad design. Some of my best design decisions have been about what not to add — and I suspect that instinct is going to follow me even deeper, into work that lives in actual space and not just on a screen.

Constraints: the brief is not the enemy

Architecture is nothing but constraints. It entails the budget you’re given. The ADA requirements that need to be met. The building code. The building’s occupancy load. And the infamous structural grid you have to abide by. Constraints are necessary rules and guidelines that need to be followed so the building doesn’t collapse. Designers who look at these things with care and without resentment become great at working with these limits.

I carry these same constraints and markers into every project presented to me. In a creative brief, we are given brand guardrails, the client’s target audience and non-negotiables from the client. A blank page or canvas is paralyzing without these constraints. They guide how we create and design the brand or project. (Even as I’m writing this, I am reminded that this is a great lesson in my own life. Rules and guidelines help me focus better on what I need and desire.)

Critique and iteration: the work is the revision

Nothing toughens you up like an architecture desk crit. You pin your work to a wall, and a panel of people pulls it apart in front of everyone. It’s terrifying the first time. But somewhere along the way, I learned the single most important creative skill I have: how to separate the work from my worth. My design getting torn apart didn’t mean I was being torn apart. It meant that the panel of designers was trying to help me become a better, more human-centric designer. The work wasn’t done yet.

So when a draft doesn’t go well, I don’t spiral the way I used to. I iterate. I sketch it again. I trust the messy trace-paper version that nobody will ever see, because I know the revision is the work, not evidence that I got it wrong. Becoming a designer, it turns out, uses the same muscle as becoming a person. You keep going back to the drawing board and trying again. Like they say practice makes progress.

A foundation, not a detour

If you’re sitting there and wondering why the hell didn’t this degree or job work out, I want to offer you a different perspective. Nothing you learned is wasted. Every experience leaves a trace in how you think, see, build and interact with the world.

Because of this new perspective, architecture hasn’t left me when I pivoted. It became the ground I’m standing firmly on.

So here are my questions to you: What skill or way of thinking from your past are you undervaluing right now and what would change if you called it a foundation instead of a detour?

This space will keep holding stories from the in-between. You’re always welcome here.

This is part of Design Through a Different Lens — an ongoing look at where architecture and design meet.


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Outgrowing the Dream I Asked For